C. Grappiolo, G. Yannakakis, S. Asteriadis, K. Karpouzis |
Towards Multimodal Player Adaptivity in a Serious Game for Fair Resource Distribution |
IEEE International Conference on Multimedia and Expo (ICME), Barcelona, Spain. |
ABSTRACT
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We present an initial demonstrator towards the creation of an adaptive serious game for teaching conflict resolution. The overall aim of the demonstrator is the development of a game which detects and models player in-game behaviors and cognitive processes and, based on these, automatically generates content that drives the player towards personalized conflict resolution scenarios. We developed a single-player game composed of 10 levels during which the player finds herself in an environment populated by resources and non-player characters (NPCs) of two types: red and blue. The NPCs have a property called happiness which decreases constantly over time. The aim of the player is to keep the NPCs (both red and blue) happier by distributing resources to them. The learning goal we set is to maximise the level of player˘s fairness towards both red and blue NPC˘s. Feedback (i.e. emoticons) is provided to the player based on the strategy adopted at the end of each level [1]. In addition to the reward system, we also need to track the player behaviours and, based on such information, provide levels which would lead her toward the predefined learning outcome. The first duty is managed through a Player Modelling component (PM), whereas the second one is managed through a Procedural Content Generation component (PCG).
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04 May , 2011 |
C. Grappiolo, G. Yannakakis, S. Asteriadis, K. Karpouzis, "Towards Multimodal Player Adaptivity in a Serious Game for Fair Resource Distribution", IEEE International Conference on Multimedia and Expo (ICME), Barcelona, Spain. |
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