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A. Krouska, C. Troussas, Y. Voutos, Ph. Mylonas, C. Sgouropoulou
Optimizing Player Engagement in an Educational Virtual Game through Fuzzy Logic-based Challenge Adaptation
8th South-East Europe Design Automation, Computer Engineering, Computer Networks and Social Media Conference (SEEDA-CECNSM 2023), Piraeus, Greece, November 10-12, 2023
ABSTRACT
Adaptive virtual learning environments provide an ideal foundation for enhancing personalized learning experience. Moreover, the incorporation of game elements enhances motivation levels, further enhancing the potential for improving learning outcomes. This paper explores the integration of fuzzy logic as a dynamic adaptivity tool in virtual educational games. By employing user-specific characteristics as input, including student progress, gaming time, and knowledge, the output of the fuzzy logic system represents the challenging level presented to the player in the educational game. Then, a set of rules is applied to tailor the complexity and pacing of challenges presented to learners. This adaptation extends to virtual character behavior, the learning path, and task complexity, aligning with learning objectives and proficiency levels. The study presents a practical implementation of this fuzzy logic-driven adaptivity mechanism in a virtual game environment designed for C++ programming education. The virtual game has been evaluated and the results of the evaluation showcase the potential of this approach in enhancing the learning process by tailoring the environment to learners¢ specific needs and preferences.
10 November , 2023
A. Krouska, C. Troussas, Y. Voutos, Ph. Mylonas, C. Sgouropoulou, "Optimizing Player Engagement in an Educational Virtual Game through Fuzzy Logic-based Challenge Adaptation", 8th South-East Europe Design Automation, Computer Engineering, Computer Networks and Social Media Conference (SEEDA-CECNSM 2023), Piraeus, Greece, November 10-12, 2023
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